HealthStim = class('HealthStim', Item)

function HealthStim:initialize(x, y)
	self.heal_amount = 10
	local desc = 'A small disposible syringe filled with a green substance'
	local adv_desc = 'A small disposible syringe filled with a green substance.\n Heals for ' .. self.heal_amount
	local used_item_ref = "health_stim"

	Item.initialize(self, "health stim", x, y, h_stim_img, desc, adv_desc, used_item_ref)
end

function HealthStim:use()

	Item.use(self)

	if p_heal(self.heal_amount) then
		if UsedItems.health_stim == false then UsedItems.health_stim = true end
		self:destroy()

	end

end